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Developing Games in Java English | PDF & CHM | 1008 Pages | 19 Mb
If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.
ActionScript 3.0 Projects: Game Development - Todd Perkins English | Audio: mp3, 44100 Hz, mono, 64 kb/s (eng) MOV | Video: svq3, yuv420p, 880x660, 100.00 fps(r) (eng) | 590 MB Genre: Video Training
Adobe Certified Instructor Todd Perkins makes ActionScript fun in ActionScript 3.0 Projects: Game Development . He explains the principles of game design and development, then shows how to overcome game-making challenges to create all kinds of games.
Wise Game Booster is a free game speedup tool. Wise Game Booster is brand new software from wisecleaner.com. Now it's in beta, please try it and give us your suggestions, and then we will improve it. (There will be some gifts for some of you in reward.)
Game Mechanics: Advanced Game Design N-w R-der (June 2012) | ISBN: 0321820274 | PDF + EPUB | 360 pages | 50.4 MB
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment.
Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game by Mike Daley 408 pages | Addison-Wesley Professional; 1 edition (September 13, 2010) | ISBN-10: 0321699424 | PDF | 7.3 Mb
Get Started Fast with iOS Game Programming
Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.
Fundamentals of Game Design, 2nd Edition New Riders Press; 2nd Edition (September 2009) | ISBN: 0321643372 | PDF + EPUB | 700 pages | 25.0 MB
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning.
Retopologizing a High-Resolution Sculpt for Games in 3D-Coat Tutorial English | Audio: aac, 32000 Hz, stereo (und) MP4 | Video: h264, yuv420p, 1280x720, 15.00 fps(r) (und) | 1.91 GB Genre: 3D Tutorials Free Download - Single Extraction - No Password More info
During this tutorial, we will build a game-res mesh from a high-res sculpt. We will then transfer the high-res detail so our game model looks as close as possible to our high-res character. We will start by retopologizing our character in 3D-Coat, then we will create UVs in 3D-Coat. Next, we will transfer all of the maps using TopoGun. Finally, we will view our final result in Marmoset Toolbag.
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